Abstract
A key element in the examination of how students process mathematics through digital
technologies is considering the ways that digital pedagogical media might influence the
learning process. How might students’ understanding emerge through engagement in a
digital-learning environment? Interactive software that has cross-curricula implications and
facilitates thinking in rich, problem-solving environments is emerging. Scratch, a free-todownload
graphical programming environment provides opportunities for creative problem
solving. This paper is part of an on-going study into the ways mathematical learning
evolves through these alternative environments. It reports on a pilot research study
involving 10-year-old children using Scratch to create mathematical digital learning
objects, including games, and examines the ways mathematical thinking was facilitated
through this process.
Nigel Calder & Merilyn Taylor
Scratching Below the Surface: Mathematics through an Alternative Digital Lens?