Abstract
The use of multiuser virtual environments for educational purposes is in its infancy but
offers potential for exploration of spatial contexts that could not otherwise be experienced.
We report on pre-service teachers’ experiences in designing learning activities as a result of
immersion in the CAVE2TM, a 320-degree, cylindrical 3D virtual environment. Observation
of student actions and analysis of student-developed artefacts indicated that 3D and 2D
interference impacted the design of immersive learning experiences. We hypothesise that
pre-service teachers’ capacity to recognise and seize the potential of the CAVE2TM for
promoting spatial reasoning is predicated on their own spatial reasoning capabilities.
Margaret Marshman, Geoff Woolcott, & Shelley Dole
Engaging Pre-Service Mathematics Teachers In Creating Spatially- Based Problems In A 3D Virtual Environment: A CAVE2TM Experience