Abstract
The difficulty in teaching and learning place value concepts is well
documented. One suggestion to overcome this is to use computer
manipulatives to help students "bridge the gap" between symbols and
concrete materials. A teaching experiment investigated Year 3 students'
place value learning using either conventional or computer-generated place
value blocks. Observations of one lower-achievement student using
computer software indicate that well-designed mathematics software offers
advantages to teachers for overcoming students' misconceptions not possible
with conventional materials.