Abstract
Games are frequently used by primary school teachers to support mathematics teaching and learning; however, to date teachers’ preferences for a given game mode have not been explored. To shed light on this issue, 84 teachers participated in professional learning workshops where they played digital and non-digital modes of addition and subtraction games that were functionally equivalent. Most teachers indicated that they would be more likely to use the non-digital mode; despite more mixed views around perceived effectiveness for supporting learning and anticipated student preferences. Key reasons as to why teachers tended to prefer non-digital or digital games are examined.