Abstract
This paper reports on an aspect of a research project that examined the use of apps in primary school mathematics programmes. It reports teacher and student perspectives on how they used a range of digital tools within the apps to solve problems. We consider the interplay between the affordances of the mobile technologies, including multirepresentation and haptic, with other social and pedagogical aspects, and how the assemblage of social and technological entities influences the ways that teachers might integrate apps into their mathematics programmes.
Nigel Calder, Carol Murphy
Using Apps For Teaching And Learning Mathematics: A Socio-Technological Assemblage